New Story Out!

February 18, 2012

HOUSEFIRE was kind enough to publish my response to their February prompt, “We Went Missing in the Summer.” Check it out, it’s awesome, I promise!

As a bonus, here’s their bio for me. I think it captures me perfectly.

WILL KAUFMAN is the lime green helicopter that is circling your neighborhood, sprinkling glitter all over everyone and everything. Nobody knows who is flying the machine or why they are doing what they are doing. Some people think it’s the government. Some people think it has something to do with chemtrails. Everybody agrees that it will be a bitch to clean up.

Skyrim and Dark Souls, Challenge and Art in Video Games: Thoughts on “How Will Videogames Pass Go?”

December 12, 2011

So I just read Ryan Kuo’s “How Will Videogames Pass Go?” and I wanted to offer some thoughts.

Dark Souls vs. Skyrim is an interesting contrast, but I wish Kuo went further than chalking it up to cultural differences. Dark Souls is ultimately tyrannical, it is incredibly carefully executed – it can’t glitch the way Skyrim glitches because any glitch would make its tyranny cruel rather than inviting.

The games illustrate different ways of achieving success, of progressing. Dark Souls never, ever lets up. It teaches you that unless you are patient, and careful, you cannot move forward. If you even once think you can take some easy route, or breeze through some fight without paying attention, without observing the rules of combat and following them meticulously, it will fucking kill you and rob you and send you back.

Skyrim asks patience only in that it takes time for you to become powerful. If you dedicate time to the game your character will become something that can win any fight. You must observe the mechanical rules for progressing your character, rather than yourself, through the game.

Dark Souls is a continuation of the original video game, it is a direct line from Mega Man or Mario, that challenged you to learn controls and reactions and levels. Skyrim is a new thing (well, it’s a continuation of Morrowind, but, you know…) in that the primary challenge it offers is the challenge of exploration. It doesn’t ask if you can master its controls and tasks – those are easy – it asks if you can discover all it has to offer. In essence, though, both styles are about the player unlocking more of the game.

I think that’s why he picks out Passage. There’s nothing more to unlock. You live, you meet someone, you die. It’s miniscule, and it asks you only to read its message. Yes, it’s simple, but it undermines that very basic premise of games.

Trying to understand a piece of art is like playing Dark Souls. This is where Passage falls short, because it still places challenge not in understanding it’s message, but in completing it. You know you’re partner is going to die if you keep moving, you know you are going to die, but there’s nowhere else to go. You’re challenged to walk into death.

Now what would be interesting is a game that challenges you the way Dark Souls does when it comes to understanding, but lets you in the way Skyrim does when it comes to progression.

There’s a moment that comes close in Metal Gear Solid 4. At one point you find yourself in Solid Snake’s memory, and his memory is a moment from a PlayStation game. The graphics become archaic polygons, the control scheme reverts to one created for play on an entirely different controller. The level itself is simple and relatively easy to complete, but you have to recall or intuit an entirely different way of interacting with the game in order to do so. It’s both a new interface and an old interface at the same time.

I also don’t think I’ve entirely parsed all the implications of this moment; what it has to say about games, about memory, about history. It’s an incredibly rich experience that demands patience and care in seeking understanding. Let your mind get lazy, and you’ve got to start back at the beginning of your thought – as with any art.

I think Kuo’s comparison to the Rennaisance is apt.  Games are learning to be art, and I think they’re primed for a real explosion.  Right now they’re in a sort of Don Quixote phase, where they have to deal with their own legacy and meaning before they can expand into the broader world.  Once games understand themselves the way Don Quixote understood the novel, they’re going to explode.  I can’t wait.

What This Country’s Coming To…

August 3, 2011

“The House Judiciary Committee approved legislation on Thursday that would require Internet service providers (ISPs) to collect and retain records about Internet users’ activity,”  (thanks, rawstory.com).

The lovely ass holes (go to their websites and send them anonymous hate-mail while you still can) responsible for this bill are calling it, “The Protecting Children from Internet Pornographers Act of 2011.”  They claim that they just want to keep our children safe from those nasty internet kiddie-pornographers.  Which is a fat, steaming load of bullshit.

Read the rest of this entry »

Diablo III vs. Torchlight II, or: DRM vs. F-U-N

August 1, 2011

We just learned that Diablo III will be saddled with DRM that requires an active internet connection.  If your internet is down, or you want to play on a laptop without a WiFi hotspot, that’s just too freaking bad for you.  This announcement is generating all the usual rancor, “Burn in hell, Blizzard,” and, “ur drm iz 4 n00b fagz who eat teh p00pz,” etc.

But why do we even care?

We all know the deal with piracy and DRM, have heard the arguments both pro and con, and we all have our own rabid opinions on the matter.  I’m not going to debate the need for DRM, I’m going to debate the need for Diablo III. Read the rest of this entry »

What’s Up With Your Wagon Wheels, Red Dead Redemption?

July 18, 2011

I’ve noticed that the wagon wheels in Red Dead Redemption have that counter-spin effect on the spokes when in motion. Why? Read the rest of this entry »

Why I’m Not Excited About the Final Harry Potter Movie

July 11, 2011

I need to get this off my chest:  I’m not excited about the final Harry Potter movie, and the Deathly Hallows: Part II.  I’m just not.

Read the rest of this entry »

Surprise of the Week: Pandorum

July 7, 2011

With free Starz for the month and the GF out of town last weekend, I went on a bit of a movie binge.  I was majorly disappointed by The Book of Eli, got exactly what I expected from Ninja Assassin and Predators, and was pleasantly surprised by Pandorum.

I avoided Pandorum when it came out because the advertising made it look like just another schlocky survival horror film dressed up with science fiction bits.  In actuality, Pandorum is a potentially great science fiction movie dragged down by some tacked-on survival horror bits. Read the rest of this entry »

The $17k Convertible Challenge: ’07 Miata v. ’02 Boxster

April 30, 2011

I recently found myself with a little money and a desire to drive just about anything other than the Subaru Outback I’ve been stuck in for the last two years, so I went out to find a fun, affordable sports-car. I took my $17k budget and hit the local used car lots for some test drives, and I wound up driving an ’07 Mazda Miata Grand Touring and an ’02 Porsche Boxster back-to-back. Then I had an opinion. So I thought I’d share it. Forgive the lack of pictures – this is another experiment in reviewing, and I didn’t bring a camera with me to my test-drive. I guess I could steal photos, but that would make me feel like a jerk.

Read the rest of this entry »

Dammit, Jamie Oliver

April 14, 2011

I watched Jamie Oliver’s Food Revolution the other night, and while I fully support the idea of feeding children better food, I’m a wee bit unhappy with Mr. Oliver.  You see, he’s publicly shamed the LA school district.  He’s painted them as this big, evil monster – essentially a dastardly corporation.  Watch the show, you’ll see what I mean.  He’s given the district a healthy dose of bad PR, and it’s going to cost them to fix their image.

And they are guilty of trying to keep him out of school kitchens.  They are guilty of trying to pinch pennies and continue feeding children horrible food.  But they’ve got a damn good reason.

Read the rest of this entry »

Romney Form Committee to Investigate Cracking Corn and I Don’t Care

April 12, 2011

I guess Mitt Romney’s committee to investigate forming an investigative committee for a Presidential bid decided an investigative committee would meet with a favorable response.

I hate this guy.

I hate this guy and I hate his stupid bid for attention and money. Most of all I hate that now I have to listen to people talk about him and his potential Presidential bid. He can’t win; he’s a Mormon and no matter what he says that’s not the same as Kennedy being a Catholic.

Instead I want to talk about how humanity took its first steps into space fifty years ago today. I want to talk about how people are rising up against dictators around the world. I want to talk about anything at all that’s important and relevant, and try and ignore the fact that I’ll be seeing Mitt’s smug, punchable face in YouTube clips and television ads for a solid eighteen months.


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