To make my point here, I’m going to break down the ways video games motivate us to play into two categories: story and discovery. Consider Oblivion; the game had a distinct (if somewhat uninteresting) central story that dictated its action and progression. It also had a strong emphasis on exploration (which was more interesting than the story, but that’s neither here nor there) and discovery. Here’s where things get tricky: it also had an RPG skill development model, which, in my taxonomy, falls under discovery – the unlocking of new gameplay elements.
Posts Tagged ‘Story’
I’m in a graduate screenwriting workshop right now, and every single workshop something happens which makes me cringe.
Invariably somebody will bring in a script packed with grammatical errors, passive voice, cliched similes, tense shifts and labored sentence structure. But the workshop group teases out the story. We discover a world where animals want so badly to be human they risk dangerous and horrifying surgeries. We meet a boy who keeps the shriveled fetus – his conjoined twin brother that doctors surgically removed from his abdomen – in a jar under his bed…and talks to it. We find we are entertained, involved. We generally understand the story as enjoyable.
Then, inescapably, inevitably, somebody will say, “This was really well written.”
And I want to scream.
But I only cringe. Then I go home, curl up on the floor clutching a copy of Lolita, and cry myself into blissful unconsciousness.